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Chiptune music began to appear with the video game music produced during the golden age of video arcade games. An early example was the opening tune in Tomohiro Nishikado's arcade game Gun Fight (1975). The first video game to use a continuous background soundtrack was Tomohiro Nishikado's 1978 release Space Invaders, which had four simple chromatic descending bass notes repeating in a loop, though it was dynamic and interacted with the player, increasing pace as the enemies descended on the player.[15]The first video game to feature continuous melodic background music was Rally-X, an arcade game released by Namco in 1980, featuring a simple tune that repeats continuously during gameplay.[16]It was also one of the earliest games to use a digital-to-analog converter to produce sampled sounds.
The first commercial record of a chiptune song was Pico's Gangsters in 1983, which was produced for the Famicom in Japan.[24]The early commercial releases of chiptunes were usually created in cassettes or 8-bit music format.[24]The earliest commercial releases of chiptune music that were primarily on cassette were Battletoads (1984), Bionic Commando (1984), Galaxian (1984), Punch-Out!! (1984), Super R-Type (1985), Rad Racer (1985) and Tetris (1986).[24][52]Atari's New World Computer Games company was an important innovator in the early chiptune community.[53][54]The New World Computer Games company, in collaboration with Japanese game company Yamauchi and British company Kemco, released the arcade game R.C. Pro-Am in 1982.[51] It was the first coin-operated video game to feature background music, as well as the first video game to feature full and dynamic music over gameplay rather than only during the ending sequence.[53][54]The New World Computer Games company released 827ec27edc